Ian Sweeney

Icarus No Rescue

To launch their new game Icarus, Rocketwerkz wanted to create a different kind of trailer. One that would use the power of characters to create an emotional connection with the audience. They wanted to make a ‘documentary’ in which pioneers who had survived the eponymous planet Icarus would recount their experiences.

I worked with Rocketwerkz’s writers and producers, as well as director Jeff Wood and the team at Fish&Clips to shape the story and write the script.

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